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iOS

Pokemon Go: day 1 (GOTTA CATCH THE SERVER UPTIME)

July 7, 2016 by GreenTeaGamer Leave a Comment

We knew this day would come.  From the moment I heard Nintendo was getting into the mobile game market I predicted all Nintendo had to do was release a free to play Pokemon game and everyone would lose their minds.  Little did I know how close I was to the truth.

Pokemon Go is a game where you catch Pokemon . . . in your house, your backyard and that liquor store down the street.  Using Pokemon Go is like looking through a window into another world full of little creatures only you can see, not unlike some drugs I suspect.  Using your phones GPS and camera allows Go to populate your world with Pokemon, Poke-Stops and Gyms.  I have spent precious minutes with Pokemon Go, due to server problems, but already I see my world differently.  No longer is the hiking trail behind my house simply a boring dirt path.  At the start there is a Poke-Stop, the closest one to my house, where I can replenish my Pokeballs.  The trail itself is alive with Pokemon, at a small bridge I encountered a Zubat hovering about eye level and spent 30 seconds tossing Pokeballs at it.

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What fresh hell has Nintendo released on us?  I’m not sure yet.  But I’m giving the internet about a week before someone walks off a cliff trying to catch a Pikachu.

Filed Under: Video Games Tagged With: iOS, Nintendo, Pokemon

Gut reaction: Bioshock iOS

August 29, 2014 by GreenTeaGamer Leave a Comment

Bioshock iOS was an out of left field announcement and a slightly confusing one.  It exists in a very exclusive club of hardcore console/pc games that have been ported to phones and tablets.  On the surface it is a very impressive display of the processing power modern tablets possess.  Underneath, there is a lack of logic as to why Bioshock iOS exists in the first place.  There is no reason  its should be on the same place that birthed Angry Birds and Flappy Bird.  A huge misconception is any gaming experience can be transferred to a tablet with no problems, this is simply not the case.  The best gaming experiences on the app store are ones that have been hand built for phones and tablets.  Device 6, Angry Birds and many others are examples of the developer understanding not only the device they are developing for but also the audience.  This raises another question, who is Bioshock iOS for?  If you have already played the game why would you pay money for a less optimized version of the same experience?  If you haven’t played it but are a hardcore gamer, the audience for which Bioshock was originally intended, you probably own a console on which to explore the city of Rapture.  Lastly if you are a causal gamer who plays mobile games Bioshock probably doesn’t appeal to you in the first place.  Bioshock is not a step forward so much as a step to the side for mobile gaming although it does hint at the potential for more immersive experiences in the palm of your hand.

Filed Under: Video Games Tagged With: Bioshock, iOS

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