In a landscape of high octane, quick killing, running and gunning all around frag fest it is refreshing to see a well thought out, patience rewarding, slow paced brutality that is The Last of Us multiplayer. Forget killstreak rewards The Last of Us feels rewarding just to get a kill. It’s like a chess game only much more stressful. Its brilliant because there is a counter move to every move your enemy makes and if you die it is always your fault. Is there someone camping in a corner with a shotgun? If you have a smoke bomb he doesn’t stand a chance. Don’t crowd to close to your teammates or a well placed molotov will take you all out. My usual multiplayer strategy is to be silent and although it works in games like Call of Duty it feels most rewarding in The Last of Us. You are given two simple tools to find the enemy, spotting and listen mode using both intelligently can be the difference between winning and losing. There is one perk called covert training, at its highest level it makes your character silent when crouching and unstoppable by the enemy. Combine covert training with a silenced weapon and my character becomes a silent force to be reckoned with. In short you will never see me coming and even if you do your already dead.