I recently picked up Mirror’s Edge, a cult classic from DICE, that was a very different game from the studio’s Battlefield franchise. It’s very rare to see a triple A studio announce a new IP, especially when they already have a very successful FPS franchise. Mirror’s Edge, although released to favorable reviews with a solid 79 on Metacritic, never realized the “free running open world” that many people were expecting. Selling around 2 million units over its entire lifetime would not be considered a success especially by the standards of today’s triple A studios. Although many who loved the game wanted a sequel no one assumed that dream would come true. Which is why the announcement of Mirror’s Edge 2 at E3 2013 was a huge surprise to everyone. Set to release on current gen consoles sometime in April of 2016 it’s a long wait for what is claiming to be the “free running open world” we have always wanted.
Mirror’s Edge was a special game not only because it was a new IP but it was so very different from everything else on the market. The protagonist is a woman named Faith who, far from being a damsel in distress, is a master in the art of par quor and hand to hand combat. Faith is a far cry from the bald male space marines that dominated the market not so long ago. From a studio best known for the battlefield series Mirror’s Edge has an interesting take on combat. Although you are allowed to pick up guns the game tends to discourage their use. Most of the time I found running, kicking the bad guy in the face seemed to work the best. Unfortunately the combat is the games biggest failing. It can feel you’re like punching at air instead of a solid human being much like the combat problems in Skyrim. Improving the combat is supposedly on the top of DICE’s to do list; hopefully Mirror’s Edge 2 will have a much improved combat system.
Despite its faults Mirror’s Edge is important because its rare to see a triple A studio to risk money on a new IP especially now. Hopefully the fact Mirror’s Edge is getting a sequel will encourage other studios to take risks apart from their established franchises.